Feats

NameDescriptionRequirement(s)TypeDetails
AcrobaticYou are skilled at leaping, jumping, and flying.-General
Acrobatic StepsYou can easily move over and through obstacles.Dex 15, Nimble Moves.General
AlertnessYou often notice things that others might miss.-General
Alignment ChannelChoose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype.Ability to channel energy.General
Animal AffinityYou are skilled at working with animals and mounts.-General
AthleticYou possess inherent physical prowess.-General
Augment SummoningYour summoned creatures are more powerful and robust.Spell Focus (conjuration).General
Combat CastingYou are adept at spellcasting when threatened or distracted.-General
Command UndeadUsing foul powers of necromancy, you can command undead creatures, making them into your servants.Channel negative energy class feature.General
DeceitfulYou are skilled at deceiving others, both with the spoken word and with physical disguises.-General
Deft HandsYou have exceptional manual dexterity.-General
DiehardYou are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.Endurance.General
Elemental ChannelChoose one elemental subtype, such as air, earth, fire, or water. You can channel your divine energy to harm or heal outsiders that possess your chosen elemental subtype.Channel energy class feature.General
EnduranceHarsh conditions or long exertions do not easily tire you.-General
Eschew MaterialsYou can cast many spells without needing to utilize minor material components.-General
Extra ChannelYou can channel divine energy more often.Channel energy class feature.General
Extra KiYou can use your ki pool more times per day than most.Ki pool class feature.General
Extra Lay On HandsYou can use your lay on hands ability more often.Lay on hands class feature.General
Extra MercyYour lay on hands ability adds an additional mercy.Lay on hands class feature, mercy class feature.General
Extra PerformanceYou can use your bardic performance ability more often than normal.Bardic performance class feature.General
Extra RageYou can use your rage ability more than normal.Rage class feature.General
FleetYou are faster than most.-General
Great FortitudeYou are resistant to poisons, diseases, and other maladies.-General
Greater Spell FocusChoose a school of magic to which you have already applied the Spell Focus feat. Any spells you cast of this school are very hard to resist.Spell Focus.General
Greater Spell PenetrationYour spells break through spell resistance much more easily than most.Spell Penetration.General
Improved ChannelYour channeled energy is harder to resist.Channel energy class feature.General
Improved CounterspellYou are skilled at countering the spells of others using similar spells.-General
Improved FamiliarThis feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar.Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).General
Improved Great FortitudeYou can draw upon an inner reserve to resist diseases, poisons, and other grievous harm.Great Fortitude.General
Improved Iron WillYour clarity of thought allows you to resist mental attacks.Iron Will.General
Improved Lightning ReflexesYou have a knack for avoiding danger all around you.Lightning Reflexes.General
Iron WillYou are more resistant to mental effects.-General
LeadershipYou attract followers to your cause and a companion to join you on your adventures.Character level 7th.General
Lightning ReflexesYou have faster reflexes than normal.-General
Magical AptitudeYou are skilled at spellcasting and using magic items.-General
Master CraftsmanYour superior crafting skills allow you to create simple magic items.5 ranks in any Craft or Profession skill.General
Natural SpellYou can cast spells even while in a form that cannot normally cast spells.Wis 13, wild shape class feature.General
Nimble MovesYou can move across a single obstacle with ease.Dex 13.General
PersuasiveYou are skilled at swaying attitudes and intimidating others into your way of thinking.-General
RunYou are swift of foot.-General
Selective ChannelingYou can choose whom to affect when you channel energy.Cha 13, channel energy class feature.General
Self-SufficientYou know how to get along in the wild and how to effectively treat wounds.-General
Skill FocusChoose a skill. You are particularly adept at that skill.-General
Spell FocusChoose a school of magic. Any spells you cast of that school are more difficult to resist.-General
Spell MasteryYou have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.1st-level wizard.General
Spell PenetrationYour spells break through spell resistance more easily than most.-General
StealthyYou are good at avoiding unwanted attention and slipping out of bonds.-General
ToughnessYou have enhanced physical stamina.-General
Turn UndeadCalling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.Channel positive energy class feature.General