Spells

Acid Splash

School: conjuration (creation) [acid]
Level: sorcerer/wizard 0, summoner 0, inquisitor 0, magus 0
Casting Time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throw: none
Spell Resistance: no
Orb deals 1d3 acid damage.

Arcane Mark

School: universal
Level: sorcerer/wizard 0, summoner 0, magus 0
Casting Time: 1 standard action
Components: V, S
Range: touch
Duration: permanent
Saving Throw: none
Spell Resistance: no
Inscribes a personal rune on an object or creature (visible or invisible).

Bleed

School: necromancy
Level: sorcerer/wizard 0, cleric 0, witch 0, inquisitor 0, oracle 0,
Casting Time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throw: Will negates
Spell Resistance: yes
Cause a stabilized creature to resume dying.

Create Water

School: conjuration (creation) [water]
Level: cleric 0, druid 0, paladin 1, inquisitor 0, oracle 0,
Casting Time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throw: none
Spell Resistance: no
Creates 2 gallons/level of pure water.

Dancing Lights

School: evocation [light]
Level: sorcerer/wizard 0, bard 0, witch 0, magus 0
Casting Time: 1 standard action
Components: V, S
Range: medium (100 ft. + 10 ft./level)
Duration: 1 minute
Saving Throw: none
Spell Resistance: no
Creates torches or other lights.

Daze

School: enchantment (compulsion) [mind-affecting]
Level: sorcerer/wizard 0, bard 0, summoner 0, witch 0, inquisitor 0, magus 0
Casting Time: 1 standard action
Components: V, S, M (a pinch of wool or similar substance)
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: yes
Humanoid creature of 4 HD or less loses next action.

Detect Magic

School: divination
Level: sorcerer/wizard 0, cleric 0, druid 0, bard 0, summoner 0, witch 0, inquisitor 0, oracle 0, magus 0
Casting Time: 1 standard action
Components: V, S
Range: 60 ft.
Duration: concentration, up to 1 min./level
Saving Throw: none
Spell Resistance: no
Detects spells and magic items within 60 ft.

Detect Poison

School: divination
Level: sorcerer/wizard 0, cleric 0, druid 0, ranger 1, paladin 1, inquisitor 0, oracle 0,
Casting Time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throw: none
Spell Resistance: no
Detects poison in a creature or object.

Disrupt Undead

School: necromancy
Level: sorcerer/wizard 0, inquisitor 0, magus 0
Casting Time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throw: none
Spell Resistance: yes
Deals 1d6 damage to one undead.

Flare

School: evocation [light]
Level: sorcerer/wizard 0, druid 0, bard 0, magus 0
Casting Time: 1 standard action
Components: V
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throw: Fortitude negates
Spell Resistance: yes
Dazzles one creature (–1 on attack rolls).

Ghost Sound

School: illusion (figment)
Level: sorcerer/wizard 0, bard 0, magus 0
Casting Time: 1 standard action
Components: V, S, M (a bit of wool or a small lump of wax)
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round/level
Saving Throw: Will disbelief
Spell Resistance: no
Figment sounds.

Guidance

School: divination
Level: cleric 0, druid 0, summoner 0, witch 0, inquisitor 0, oracle 0,
Casting Time: 1 standard action
Components: V, S
Range: touch
Duration: 1 minute or until discharged
Saving Throw: Will negates (harmless)
Spell Resistance: yes
+1 on one attack roll, saving throw, or skill check.

Know Direction

School: divination
Level: druid 0, bard 0,
Casting Time: 1 standard action
Components: V, S
Range: personal
Duration: instantaneous
Saving Throw: -
Spell Resistance: -
You discern north.

Light

School: evocation [light]
Level: sorcerer/wizard 0, cleric 0, druid 0, bard 0, summoner 0, witch 0, inquisitor 0, oracle 0, magus 0
Casting Time: 1 standard action
Components: V, M/DF (a firefly)
Range: touch
Duration: 10 min./level
Saving Throw: none
Spell Resistance: no
Object shines like a torch.

Lullaby

School: enchantment (compulsion) [mind-affecting]
Level: bard 0,
Casting Time: 1 standard action
Components: V, S
Range: medium (100 ft. + 10 ft./level)
Duration: concentration + 1 round/level
Saving Throw: Will negates
Spell Resistance: yes
Makes subject drowsy  –5 on Perception checks, –2 on Will saves against sleep.

Mage Hand

School: transmutation
Level: sorcerer/wizard 0, bard 0, summoner 0, magus 0
Casting Time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Duration: concentration
Saving Throw: none
Spell Resistance: no
5-pound telekinesis.

Mending

School: transmutation
Level: sorcerer/wizard 0, cleric 0, druid 0, bard 0, summoner 0, witch 0, oracle 0,
Casting Time: 10 minutes
Components: V, S
Range: 10 ft.
Duration: instantaneous
Saving Throw: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
Makes minor repairs on an object.

Message

School: transmutation [language-dependent]
Level: sorcerer/wizard 0, bard 0, summoner 0, witch 0,
Casting Time: 1 standard action
Components: V, S, F (a piece of copper wire)
Range: medium (100 ft. + 10 ft./level)
Duration: 10 min./level
Saving Throw: none
Spell Resistance: no
Whisper conversation at distance.

Open/Close

School: transmutation
Level: sorcerer/wizard 0, bard 0, summoner 0, magus 0
Casting Time: 1 standard action
Components: V, S, F (a brass key)
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throw: Will negates (object)
Spell Resistance: yes (object)
Opens or closes small or light things.

Prestidigitation

School: universal
Level: sorcerer/wizard 0, bard 0, magus 0
Casting Time: 1 standard action
Components: V, S
Range: 10 ft.
Duration: 1 hour
Saving Throw: see text
Spell Resistance: no
Performs minor tricks.

Purify Food and Drink

School: transmutation
Level: cleric 0, druid 0, oracle 0,
Casting Time: 1 standard action
Components: V, S
Range: 10 ft.
Duration: instantaneous
Saving Throw: Will negates (object)
Spell Resistance: yes (object)
Purifies 1 cu. ft./level of food or water.

Ray of Frost

School: evocation [cold]
Level: sorcerer/wizard 0, magus 0
Casting Time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throw: none
Spell Resistance: yes
Ray deals 1d3 cold damage.

Read Magic

School: divination
Level: sorcerer/wizard 0, cleric 0, druid 0, ranger 1, bard 0, paladin 1, summoner 0, witch 0, inquisitor 0, oracle 0, antipaladin 1, magus 0
Casting Time: 1 standard action
Components: V, S, F (a clear crystal or mineral prism)
Range: personal
Duration: 10 min./level
Saving Throw: -
Spell Resistance: -
Read scrolls and spellbooks.

Resistance

School: abjuration
Level: sorcerer/wizard 0, cleric 0, druid 0, bard 0, paladin 1, summoner 0, witch 0, inquisitor 0, oracle 0,
Casting Time: 1 standard action
Components: V, S, M/DF (a miniature cloak)
Range: touch
Duration: 1 minute
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Subject gains +1 on saving throws.

Stabilize

School: conjuration (healing)
Level: cleric 0, druid 0, witch 0, inquisitor 0, oracle 0,
Casting Time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Cause a dying creature to stabilize.

Summon Instrument

School: conjuration (summoning)
Level: bard 0,
Casting Time: 1 round
Components: V, S
Range: 0 ft.
Duration: 1 min./level
Saving Throw: none
Spell Resistance: no
Summons one musical instrument.

Touch of Fatigue

School: necromancy
Level: sorcerer/wizard 0, witch 0,
Casting Time: 1 standard action
Components: V, S, M (a drop of sweat)
Range: touch
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: yes
Touch attack fatigues target.

Virtue

School: transmutation
Level: cleric 0, druid 0, paladin 1, inquisitor 0, oracle 0,
Casting Time: 1 standard action
Components: V, S, DF
Range: touch
Duration: 1 min.
Saving Throw: none
Spell Resistance: yes (harmless)
Subject gains 1 temporary hp.