Octopus

Octopus

CR 1
XP 400
N Small animal (aquatic)
Init 3; Senses low-light vision; Perception +1

Defense

AC 15, touch 14, flat-footed 12; (+3 Dex, +1 natural, +1 size)
HP 13 (2d8+4)
Fort 5, Ref 6, Will 1;
Defensive Abilities ink cloud;

Offense

Speed 20 ft., swim 30 ft., jet 200 ft.
Melee bite +5 (1d3+1 plus poison), tentacles +3 (grab)
Space 5 ft.; Reach 5 ft.

Statistics

Str 12 Dex 17 Con 14 Int 2 Wis 13 Cha 3
Base Atk +1; CMB +1 (+5 grapple); CMD +14 (can't be tripped)
Feats MultiattackB, Weapon Finesse
Skills Escape Artist +13, Stealth +20, Swim +9

Ecology

Environment temperate or cold ocean
Organization solitary
Treasure none

Special Abilities

Ink Cloud (Ex) An octopus can emit a 10-foot-radius sphere of ink once per minute as a free action. The ink provides total concealment in water, and persists for 1 minute. Jet (Ex) An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so. Poison (Ex) Bite-injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save.
Eight tentacles, each adorned with rows of countless suckers, unfurl from the barrel-shaped body of this large-eyed creature.

The octopus is a cunning animal capable of using complex tactics to get food. Octopus Companions Starting Statistics: Size Small; AC +1 natural; Speed 20 ft., swim 30 ft., jet 200 ft.; Attack bite (1d3), tentacles (grab); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 12, Cha 3; Special Qualities low-light vision, ink cloud. 4th-Level Advancement: Attack bite (1d3 plus poison); Ability Scores Str +2, Con +2.