Squid
Squid
CR 1
XP 400
N Medium animal (aquatic)
Init 6; Senses low-light vision; Perception +7
Defense
AC 13, touch 12, flat-footed 11; (+2 Dex, +1 natural)
HP 13 (3d8)
Fort 3, Ref 7, Will 2;
Defensive Abilities ink cloud (5-ft. radius);
Offense
Speed swim 60 ft., jet 240 ft.
Melee bite +4 (1d3+2), tentacles +2 (1d4+1 plus grab)
Space 5 ft.; Reach 5 ft.
Statistics
Str 15 Dex 15 Con 11 Int 2 Wis 12 Cha 2
Base Atk +2; CMB +4 (+8 grapple); CMD +16
Feats Improved Initiative, Lightning Reflexes, MultiattackB
Skills Perception +7, Swim +10
Ecology
Environment any ocean
Organization solitary, pair, or school (3-12)
Treasure none
Special Abilities
Ink Cloud (Ex) A squid can emit a 5-foot-radius cloud of ink once per minute as a free action while underwater. This cloud provides total concealment. The ink persists for 1 minute. Jet (Ex) A squid can jet in a straight line as a full-round action. It does not provoke attacks of opportunity while jetting.
This slender red squid darts through the water with alacrity. Two large eyes stare from above the creature's tentacles.
Squids are aggressive predators that fear little and are more than willing to attack prey larger than themselves. Squid Companions Starting Statistics: Size Medium; AC +1 natural; Speed swim 60 ft., jet 240 ft.; Attack tentacles (1d4 plus grab), bite (1d3); Ability Scores Str 14, Dex 15, Con 11, Int 2, Wis 12, Cha 2; Special Qualities low-light vision, ink cloud. 4th-Level Advancement: Ability Scores Str +2, Con +2.