Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype.
Ability to channel energy.
General
Animal Affinity
You are skilled at working with animals and mounts.
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General
Athletic
You possess inherent physical prowess.
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General
Augment Summoning
Your summoned creatures are more powerful and robust.
Spell Focus (conjuration).
General
Combat Casting
You are adept at spellcasting when threatened or distracted.
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General
Command Undead
Using foul powers of necromancy, you can command undead creatures, making them into your servants.
Channel negative energy class feature.
General
Deceitful
You are skilled at deceiving others, both with the spoken word and with physical disguises.
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General
Deft Hands
You have exceptional manual dexterity.
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General
Diehard
You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.
Endurance.
General
Elemental Channel
Choose one elemental subtype, such as air, earth, fire, or water. You can channel your divine energy to harm or heal outsiders that possess your chosen elemental subtype.
Channel energy class feature.
General
Endurance
Harsh conditions or long exertions do not easily tire you.
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General
Eschew Materials
You can cast many spells without needing to utilize minor material components.
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General
Extra Channel
You can channel divine energy more often.
Channel energy class feature.
General
Extra Ki
You can use your ki pool more times per day than most.
Ki pool class feature.
General
Extra Lay On Hands
You can use your lay on hands ability more often.
Lay on hands class feature.
General
Extra Mercy
Your lay on hands ability adds an additional mercy.
Lay on hands class feature, mercy class feature.
General
Extra Performance
You can use your bardic performance ability more often than normal.
Bardic performance class feature.
General
Extra Rage
You can use your rage ability more than normal.
Rage class feature.
General
Fleet
You are faster than most.
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General
Great Fortitude
You are resistant to poisons, diseases, and other maladies.
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General
Greater Spell Focus
Choose a school of magic to which you have already applied the Spell Focus feat. Any spells you cast of this school are very hard to resist.
Spell Focus.
General
Greater Spell Penetration
Your spells break through spell resistance much more easily than most.
Spell Penetration.
General
Improved Channel
Your channeled energy is harder to resist.
Channel energy class feature.
General
Improved Counterspell
You are skilled at countering the spells of others using similar spells.
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General
Improved Familiar
This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar.
Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).
General
Improved Great Fortitude
You can draw upon an inner reserve to resist diseases, poisons, and other grievous harm.
Great Fortitude.
General
Improved Iron Will
Your clarity of thought allows you to resist mental attacks.
Iron Will.
General
Improved Lightning Reflexes
You have a knack for avoiding danger all around you.
Lightning Reflexes.
General
Iron Will
You are more resistant to mental effects.
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General
Leadership
You attract followers to your cause and a companion to join you on your adventures.
Character level 7th.
General
Lightning Reflexes
You have faster reflexes than normal.
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General
Magical Aptitude
You are skilled at spellcasting and using magic items.
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General
Master Craftsman
Your superior crafting skills allow you to create simple magic items.
5 ranks in any Craft or Profession skill.
General
Natural Spell
You can cast spells even while in a form that cannot normally cast spells.
Wis 13, wild shape class feature.
General
Nimble Moves
You can move across a single obstacle with ease.
Dex 13.
General
Persuasive
You are skilled at swaying attitudes and intimidating others into your way of thinking.
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General
Run
You are swift of foot.
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General
Selective Channeling
You can choose whom to affect when you channel energy.
Cha 13, channel energy class feature.
General
Self-Sufficient
You know how to get along in the wild and how to effectively treat wounds.
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General
Skill Focus
Choose a skill. You are particularly adept at that skill.
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General
Spell Focus
Choose a school of magic. Any spells you cast of that school are more difficult to resist.
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General
Spell Mastery
You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.
1st-level wizard.
General
Spell Penetration
Your spells break through spell resistance more easily than most.
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General
Stealthy
You are good at avoiding unwanted attention and slipping out of bonds.
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General
Toughness
You have enhanced physical stamina.
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General
Turn Undead
Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.